Moonfell hero mobile
Moonfell

Write your legend into the wilds.

Limitless actions in a world that reacts with logic and law.

The frontier opens soon.

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Journal page with living script

Text-First RPG

All play is prose. Describe anything you can imagine; the world answers in kind.

Carved dice over a weathered map

Rules-Driven Simulation

Behind the scenes: stats, dice, distance rings, light & noise. The frontier plays fair.

Frontier bridge in moonlight

Persistent Frontier

Single-player, shared world. Your actions leave traces others may discover later.

A world that listens — and pushes back.

Describe your intent in your own words. Moonfell resolves outcomes with stats, distance, timing, light and noise, and the instincts of every creature in play. The result is simulation first — narrative second.

The Rules of Moonfell

  • Consistent — The same rules apply to you, your allies, and your enemies.
  • Responsive — Every action is tested against stats, skills, and environment.
  • Unscripted — No fixed choices. Creativity matters.

Combat Freedom

Brace on a stump and rip a spider from its web. If you’re strong, close, and quick enough — it works. If not, you’re pulled in.

Environment Interaction

Cut a rope bridge, stake it, and swing across — if timing and grip checks pass. Fail, and the gorge decides.

Dynamic Conversation

Say anything. Persuasion rolls test Charisma against willpower and wit — and critical failures can turn tempers.

Live Any Life

Map the frontier, raise a sky-city, rule a port, or vanish into the wilds. If the rules allow it, it’s possible.

FAQ

What is Moonfell?
Moonfell is a text-first, single-player frontier RPG. You describe actions in your own words; the world responds using rules, stats and dice under the hood.
How do I join the playtest?
Add your email above. We’ll invite waitlisters in waves and send regular development updates.
Is it really single-player but a shared world?
Yes. You play at your own pace, but the world persists. Changes you cause can be found by other players later (no real-time multiplayer).
Is it text-only?
In-game presentation is prose. You can attempt any reasonable action you can describe; outcomes are grounded in stats, skills, distance, light/noise, and dice.
When will it be available?
We’ll announce playtest waves via email. Join the waitlist to be first through the gate.