
Text-First RPG
All play is prose. Describe anything you can imagine; the world answers in kind.
Limitless actions in a world that reacts with logic and law.
All play is prose. Describe anything you can imagine; the world answers in kind.
Behind the scenes: stats, dice, distance rings, light & noise. The frontier plays fair.
Single-player, shared world. Your actions leave traces others may discover later.
Describe your intent in your own words. Moonfell resolves outcomes with stats, distance, timing, light and noise, and the instincts of every creature in play. The result is simulation first — narrative second.
Brace on a stump and rip a spider from its web. If you’re strong, close, and quick enough — it works. If not, you’re pulled in.
Cut a rope bridge, stake it, and swing across — if timing and grip checks pass. Fail, and the gorge decides.
Say anything. Persuasion rolls test Charisma against willpower and wit — and critical failures can turn tempers.
Map the frontier, raise a sky-city, rule a port, or vanish into the wilds. If the rules allow it, it’s possible.